Never preferred that method, as it makes things seem less natural. As you know the world only exists when you're in the screen.
I'd rather prefer a bunch of smaller zones with objects that are always active. The only way I'd do the script disable when off screen method is if there's a room with a point of no return.
Anyways, got the game's introduction written up, as I wanted to keep it simple.
Quick edit, my next update to the codebase will be killing off the massive amount of "If/otherwise" scripts that bog down CPU usage.
I'd rather prefer a bunch of smaller zones with objects that are always active. The only way I'd do the script disable when off screen method is if there's a room with a point of no return.
Anyways, got the game's introduction written up, as I wanted to keep it simple.
Quick edit, my next update to the codebase will be killing off the massive amount of "If/otherwise" scripts that bog down CPU usage.