07-26-2017, 08:06 PM
Since most of the updates are going to be about writing, which I assume most don't care of, I'll talk about the game's struggle of early development.
Development of the game started early 2016, and most of that was development hell in concepts. I had the writing and concept art done, but I didn't like how it went due to me having some harsh standards myself. Almost all the concept art was scrapped, as I decided to reuse what I thought would work. Here's a small sample of the original game's concepts when it was very overblown and filled with issues.
Here's a room. This one got far enough to have the basic layout made in-game.
The abandoned prison was going to serve a major plot point for a NPC, it was cut 100%. It was going to contain you looking around various rooms to find switches to open vairous doors. You also had to explore the dark basement with little light. It was cut for having no real relevance to the game's plot other than filler to move things onwards.
Bottom floor of a house.
One of the rooms in that house shown above. This room got far enough into development before the restart to have it's own room fleshed out.
Early town.
Earlier sprites were more rough, with flat colours and a more MS Paint quality to them. (I still use MS Paint to make these sprites funny enough. But they're far less rough)
Development of the game started early 2016, and most of that was development hell in concepts. I had the writing and concept art done, but I didn't like how it went due to me having some harsh standards myself. Almost all the concept art was scrapped, as I decided to reuse what I thought would work. Here's a small sample of the original game's concepts when it was very overblown and filled with issues.
Here's a room. This one got far enough to have the basic layout made in-game.
The abandoned prison was going to serve a major plot point for a NPC, it was cut 100%. It was going to contain you looking around various rooms to find switches to open vairous doors. You also had to explore the dark basement with little light. It was cut for having no real relevance to the game's plot other than filler to move things onwards.
Bottom floor of a house.
One of the rooms in that house shown above. This room got far enough into development before the restart to have it's own room fleshed out.
Early town.
Earlier sprites were more rough, with flat colours and a more MS Paint quality to them. (I still use MS Paint to make these sprites funny enough. But they're far less rough)