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Nintendo's Bland New HUDs and UIs
#40
I actually came back because I have something constructive to post instead of hyperbole, since I thought of it.

If the simplistic font and icons are there to be less intrusive or noticeable, then why are they on the screen at any given point in Odyssey? You see, in Super Mario Galaxy the icons disappear from the screen throughout most of the game and only appear when you collect the appropriate item. If you care about immersion, then Galaxy's method is actually better and makes sense since the screen will only show Mario and the world through most of the game.

https://www.youtube.com/watch?v=EaizQl7tcgc

So why are the icons in Odyssey always on the screen instead of disappearing when they don't need to be seen? Take a look at some footage from Oddysey, those icons are always there.

Another thing. If taking up too much space on the screen is an issue, then why do the coin icons in Odyssey have an underline? The coins in the upper left corner have an underline. Why is this? What's the point? They could have easily just had the numbers and the coin symbols there but they went and underlined them too. Thus, taking more unnecessary space on the screen.

Finally, being flat white may be problematic in snowy or cloudy worlds where the icons would just blend into the background and you wouldn't be able to see them at all. If they had a black outline they'd be more flexible for light or dark areas in the game.

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Thanked by: Kriven, iyenal


Messages In This Thread
Nintendo's Bland New HUDs and UIs - by Koopaul - 06-14-2017, 04:54 PM
RE: Nintendo's Bland New HUDs and UIs - by Goemar - 06-14-2017, 05:00 PM
RE: Nintendo's Bland New HUDs and UIs - by Kosheh - 06-14-2017, 06:39 PM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-14-2017, 08:31 PM
RE: Nintendo's Bland New HUDs and UIs - by Kosheh - 06-15-2017, 06:55 AM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-15-2017, 07:44 AM
RE: Nintendo's Bland New HUDs and UIs - by Goemar - 06-15-2017, 06:21 PM
RE: Nintendo's Bland New HUDs and UIs - by Sengir - 06-17-2017, 03:57 PM
RE: Nintendo's Bland New HUDs and UIs - by Goemar - 06-19-2017, 02:01 PM
RE: Nintendo's Bland New HUDs and UIs - by Kosheh - 06-19-2017, 02:20 PM
RE: Nintendo's Bland New HUDs and UIs - by Goemar - 06-26-2017, 02:05 PM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-20-2017, 07:02 AM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-20-2017, 08:27 AM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-20-2017, 11:35 AM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-20-2017, 11:42 AM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-20-2017, 11:53 AM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-20-2017, 01:36 PM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-20-2017, 11:06 PM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-21-2017, 08:19 AM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-21-2017, 08:31 AM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-21-2017, 08:41 AM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-21-2017, 08:43 AM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-21-2017, 08:53 AM
RE: Nintendo's Bland New HUDs and UIs - by Goemar - 06-21-2017, 08:40 PM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-26-2017, 08:24 PM
RE: Nintendo's Bland New HUDs and UIs - by JewyB - 06-27-2017, 05:37 AM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-27-2017, 05:51 AM
RE: Nintendo's Bland New HUDs and UIs - by Koopaul - 07-30-2017, 09:04 AM

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