07-30-2017, 10:30 AM
Heh, looks like i'm the only one who is somewhat on koopaul's side here
The HUD/menus for LoZ:BotW are woefully inadequate
As great as a minimalist UI can be to better tailor the UX, the one in BotW is immersion-breaking
that's the line really: i agree that you should prioritize good UX design over just having your menu sparkle the way your game does - but there's a point in which the mood of the menu and the game is too different, and it doesn't work, killing the immersion every time you press pause. (or worse, whenever you check the corners of the screen - how anyone manages to play BotW without the less intrusive HUD, i dont understand)
But it was intentional, if you just compare with the "select" menu (the shiekah slate), that one is thought out to resemble the other shiekah technology in the game, and it looks okay doing so
the skyrim menus are perhaps the best example - even though the UI is somewhat close to BotW's (in that they are modern and minimalist despite the epic fantasy setting), i'd say skyrim fares better in their font choice throughout (even though the use of the "zelda font" in BotW is nice to see)
I guess all i'm trying to say is - yeah koopaul is wrong if he means to say that the look of the menu trumps its usability
But you still gotta make it fit in with the rest of your game, otherwise you're just lazy (i'm looking at you, symphony of the night with your placeholder PS1 menus)
The HUD/menus for LoZ:BotW are woefully inadequate
As great as a minimalist UI can be to better tailor the UX, the one in BotW is immersion-breaking
that's the line really: i agree that you should prioritize good UX design over just having your menu sparkle the way your game does - but there's a point in which the mood of the menu and the game is too different, and it doesn't work, killing the immersion every time you press pause. (or worse, whenever you check the corners of the screen - how anyone manages to play BotW without the less intrusive HUD, i dont understand)
But it was intentional, if you just compare with the "select" menu (the shiekah slate), that one is thought out to resemble the other shiekah technology in the game, and it looks okay doing so
the skyrim menus are perhaps the best example - even though the UI is somewhat close to BotW's (in that they are modern and minimalist despite the epic fantasy setting), i'd say skyrim fares better in their font choice throughout (even though the use of the "zelda font" in BotW is nice to see)
I guess all i'm trying to say is - yeah koopaul is wrong if he means to say that the look of the menu trumps its usability
But you still gotta make it fit in with the rest of your game, otherwise you're just lazy (i'm looking at you, symphony of the night with your placeholder PS1 menus)