07-30-2017, 05:44 PM
(07-29-2017, 12:41 PM)OS-PRIME Wrote: ref and env are refrective and envelope textures. They'd probably be used in areas where something is shiny. RL is a texture that needs to be extracted with texture remix probably, same with tm.
Ok, that's 2 types of texture maps taken care of(BTW, for that first one, did you mean "reflective," or "refractive"?).
However, I still require more info about the _rl, _tm _lay, _msk, _rm, and _pattern types of texture maps, what they do, and also, how to apply each of them to models in Blender and/or 3DS Max(preferably Blender since it's easier to use).
The reason I'm asking you guys this is because I have some models I want to submit, and each of them has at least 2 of these texture types. I've already tried searching for help everywhere via Google(for several days), but with no luck.