08-09-2017, 07:18 AM
Keep in mind, much of the stuff, like throwing bombs or juggling emeralds, is made up of many separate parts. They can be listed on the sheet as found in the game data and recreated to the user's liking.
Capturing every pixel-perfect difference between frames is an exhausting and mostly unnecessary exercise. As with the enemies, having each effect and object separately is the way to go.
Capturing every pixel-perfect difference between frames is an exhausting and mostly unnecessary exercise. As with the enemies, having each effect and object separately is the way to go.