08-13-2017, 07:14 PM
(08-13-2017, 06:44 PM)Taylor17387 Wrote:(08-12-2017, 07:51 PM)Pingu! Wrote:(08-11-2017, 02:23 PM)robowil Wrote: I still don't know how a game icon for a Kids' WB Customs thing would work.
(08-12-2017, 05:58 PM)Taylor17387 Wrote: I've tried to follow this tutorial to extract the dialogue files from a PS2 game I want to translate (FMA3: Girl who succeds God), but I've become stuck pretty early. The thing is, I can't find the file type at the beginning (in this case, it's a .dat and .pak file type) so I don't know how to proceed from there. These files seem to have a different format from the one in the example.
Anyway, here are the files, in case someone knows better. I'm quite confused by this:
https://drive.google.com/open?id=0B8-7FM...XdQZzdiYWs
https://drive.google.com/open?id=0B8-7FM...nBIbFphVlk
The "DATA0" has no actual data. It's just a bunch of 0 bytes. The PAK file looks compressed/encrypted, and I will scan it in a little bit to see what the compression scanner can pull up.
DATA0 has some content beginning at Offset 0002F940, though. But I don't know if the content is relevant, I don't find anything readable. Perhaps the first 4 bytes are supposed to be the Magic ID?
There's no content in DATA0. Once again, it's just a bunch of 0 Bytes. I'm referring to the extensionless one.