08-14-2017, 02:59 PM
Updated my to-do list a bit. As I need to focus on it somewhat.
Options menu:
⦁ Add some more options.
⦁ Add a GUI position feature (Top, down, dynamic)
⦁ Move gamepad setup it's own menu
⦁ Add an option to restart the controls to it's default settings
⦁ Add keybinds
Animation:
To be added later
Text:
⦁ Allow text to be customize able when a NPC is talked to multiple times.
⦁ Allow custom NPC text speeds.
NPCs:
⦁ Allow NPCs to walk in the same manner as enemies
⦁ Customize able NPC animations
Status Menu:
⦁ Allow swapping to other party members.
⦁ Finalize the menu so it doesn't look messy.
Item Menu:
⦁ Make the use, and hold features do something
⦁ Allow multiple amounts of items to be tossed.
⦁ Get equipment, and key items shown off right.
Save menu:
⦁ Loading menu needs to be started.
Enemies:
⦁ Add customizeable enemy quirks to different enemies.
Game logic:
⦁ Get other characters and stats done up.
Changes since last revision:
⦁ Saving menu is pretty much almost finished.
Options menu:
⦁ Add some more options.
⦁ Add a GUI position feature (Top, down, dynamic)
⦁ Move gamepad setup it's own menu
⦁ Add an option to restart the controls to it's default settings
⦁ Add keybinds
Animation:
To be added later
Text:
⦁ Allow text to be customize able when a NPC is talked to multiple times.
⦁ Allow custom NPC text speeds.
NPCs:
⦁ Allow NPCs to walk in the same manner as enemies
⦁ Customize able NPC animations
Status Menu:
⦁ Allow swapping to other party members.
⦁ Finalize the menu so it doesn't look messy.
Item Menu:
⦁ Make the use, and hold features do something
⦁ Allow multiple amounts of items to be tossed.
⦁ Get equipment, and key items shown off right.
Save menu:
⦁ Loading menu needs to be started.
Enemies:
⦁ Add customizeable enemy quirks to different enemies.
Game logic:
⦁ Get other characters and stats done up.
Changes since last revision:
⦁ Saving menu is pretty much almost finished.