The shoes were one of the things I actually made larger when fixing the mesh up. It's my fault.
The shading was done by baking the ambient occlusion as a texture, it putting it as an overlay texture in the materials. It creates nice looking tones and shades in my opinion.
I also used normal maps to create the cloth-like effect on the clothing.
The shading was done by baking the ambient occlusion as a texture, it putting it as an overlay texture in the materials. It creates nice looking tones and shades in my opinion.
I also used normal maps to create the cloth-like effect on the clothing.