08-15-2017, 04:44 PM
Anyone interested in helping me? i've been looking for a way to get Models from Blinx and found out about Lazov's 3d Model Researcher. I used some Hex Editors and was able to find Vertice Points for some of the Models but i don't know how to get the Face Vertices.
Some Things that i found
Blinx's Face (and part of his Shoes i guess)
Blinx's Face with a Different Expression
Parts of a TomTom Gate with a Pig Bomb Below
Most Likely a Time Sweeper
Not exactly sure what this is
I Got the XBE, Media and Texture Files from an ISO, Texture Files are in DDS Format and are Viewable. I used a Quickbms Script to Separate The Files from the XBE. MDLPL contains Blinx's Model, MDLEN for Enemys, MDLR1-9 or MAPS for the Levels and so on. I have tried looking for what i thought was the Face Values for the Models, but rendering them only resulted in a jumbled Mess. I can get the same results by looking for the Vertices in the Full XBE File rather than the separated Files. I think the Face Vertices might only be accessible within the full XBE Files, i am not 100% sure though.
The Files if you want to Help
Some Things that i found
Blinx's Face (and part of his Shoes i guess)
Blinx's Face with a Different Expression
Parts of a TomTom Gate with a Pig Bomb Below
Most Likely a Time Sweeper
Not exactly sure what this is
I Got the XBE, Media and Texture Files from an ISO, Texture Files are in DDS Format and are Viewable. I used a Quickbms Script to Separate The Files from the XBE. MDLPL contains Blinx's Model, MDLEN for Enemys, MDLR1-9 or MAPS for the Levels and so on. I have tried looking for what i thought was the Face Values for the Models, but rendering them only resulted in a jumbled Mess. I can get the same results by looking for the Vertices in the Full XBE File rather than the separated Files. I think the Face Vertices might only be accessible within the full XBE Files, i am not 100% sure though.
The Files if you want to Help