08-15-2017, 08:48 PM
(This post was last modified: 08-15-2017, 08:54 PM by Random Talking Bush.)
Since Telltale's coming out with a few more games now, I'll be updating my Telltale importer sometime soon to support those properly (thankfully the changes aren't as drastic as I expected knowing Telltale). But anyway:
Either way, don't worry about submitting those, I finally got around to uploading the ones I extracted a while back.
As for animations, I don't really have any plans for that primarily since I don't know a single thing about reading or applying animation, but it seems there's enough interest out there that people are working on animation support and such for other programs, so I'm sure they'll get that working long before I even learn to do so myself.
(08-15-2017, 07:54 PM)supersmashball Wrote: The .bntx script breaks some images horribly, especially typeThose aren't broken, they're just using DX10-based formats. You'll need a program capable of previewing those, such as Noesis.
^o images. I'd like to add more for 8 Deluxe, but this really prevents me
from it.
Either way, don't worry about submitting those, I finally got around to uploading the ones I extracted a while back.
(08-15-2017, 01:10 AM)quetzalcoatil Wrote: Hey RTB,Hrm, not sure what could be causing the program crashes, unfortunately. Definitely sounds like one of the changes in R5 might've introduced an incompatibility. :/
I'm not sure if it's my setup or what, but I have an issue in my max -> maya pipeline using the R6 version of this. I originally thought it was the ao maps on some of the botw models (because that's what max pointed me at), but commenting that section out doesn't seem to fix it. I import a model then export it via fbx in max 2014, then reimport the thing in maya 2017. It works until I turn on textured mode which causes maya to give me a blank dialog and then hang. Nothing gets logged by maya. Also this pipeline works with R4 of your maxscript, so I can use that if I need to until it gets sorted (by either of us). Mostly I'm just bringing it to your attention. I haven't tried any other versions of max/maya/fbx as I don't have them installed. I'm using fbx 2014.0.1 if it matters to you.
Do you plan on supporting animation data in the future?
Thanks for your work on this script, it's great.
As for animations, I don't really have any plans for that primarily since I don't know a single thing about reading or applying animation, but it seems there's enough interest out there that people are working on animation support and such for other programs, so I'm sure they'll get that working long before I even learn to do so myself.