08-21-2017, 12:33 AM
(This post was last modified: 09-26-2017, 06:44 PM by Random Talking Bush.)
(08-20-2017, 04:36 AM)Raivop Wrote: Ahhhh, I see. Well then, thanks for the explanation and sorry for bothering you; I'm still very newbie at these things. Now I'm off to trying search a way how I can extract models back into .ism2 format, but I think there isn't one right now.Don't worry about it, I was a newbie once, too.
And as for exporting, good luck with that. There's all kinds of offsets and such you'd need to adjust if you were to implement new data, and making 'em from scratch would definitely be a hassle since there's so many unknowns in the model format still.
Anyway, speaking of, I've updated the Compile Heart ISM2 script now:
Code:
Added a few more options for DDS/PNG toggle, folder path, and model scale (100x by default)
Added option to output face.anm information.
Merged the Console / PCÂ and debug versions of the script all together.
Single-bind objects will now rig themselves to the first bone.
Re-implemented vertex alphas.
Fixed models with invalid bone IDs not loading (e.g. Harley's model in FFF:ADF), and also prints warning messages to the console.
Fixed certain models using the wrong material IDs (e.g. Dark Orange's wings in MDNVII).
https://mega.nz/#!v44XyRgJ!1ucHqBMJHoMg5...jF29YNqgdo