08-25-2017, 09:31 PM
(This post was last modified: 08-25-2017, 09:42 PM by Yuuyatails.)
Hello, sorry for the interruption but, I think we got a problem on The Model Resource.
It seems that almost all the 3d models of Digimon Linkz submitted to the Model Resource site contains the ASCII format rather than the binary format for their fbx files. That means unless you are opting to import the collada file or you have 3ds Max installed on your PC, you will have the hard time importing the fbx file as Blender doesn't supports ASCII fbx files natively, unless you have a third-party plugin installed.
This is the known issue for Unity Studio as it can only exports the models in ASCII fbx file format.
Basically, my suggestion here is that the entire Digimon Linkz model files will have to be re-submitted with the correct format for their fbx files.
It seems that almost all the 3d models of Digimon Linkz submitted to the Model Resource site contains the ASCII format rather than the binary format for their fbx files. That means unless you are opting to import the collada file or you have 3ds Max installed on your PC, you will have the hard time importing the fbx file as Blender doesn't supports ASCII fbx files natively, unless you have a third-party plugin installed.
This is the known issue for Unity Studio as it can only exports the models in ASCII fbx file format.
Basically, my suggestion here is that the entire Digimon Linkz model files will have to be re-submitted with the correct format for their fbx files.