09-11-2017, 06:10 PM
(09-11-2017, 04:05 PM)Random Talking Bush Wrote:Ah, yes, thank you! ^u^(09-09-2017, 11:50 PM)AlanToshi Wrote: I'm having a wee bit of trouble importing textures to one dumped Splatoon 2 model. Are the .dds files suppose to be viewable on a photo viewer? I ask because none of them would display without using Noesis. Even when using Noesis, 3 of 7 files appear completely white.That's just the way DX10-based DDS files are. Only newer programs and anything that supports the Intel TextureWorks stuff (plus Noesis) can support it, there's not really anything I can do about that.
If it helps, the model I'm using is Enm_CoopSalmonBagman.Nin.NX_NVM which is the model for the Snatcher. I tried importing the graphics absolute, relative, and sub and using the BNTX script which results with no textures or usable dds files.
(09-11-2017, 03:50 PM)Kristiqn5 Wrote: Is there anything about extracting Switch BFWAV files? I've been trying to get the Voices from the BARS files and they all are in BFWAV format1. Use the "Wii U / Nintendo Switch - BARS Extractor" script I have linked in the first post to unpack those.
I could convert the file and have kinda good and distorted audio playing with swapping out header to FSTM
2. Use the most recent version of VGMStream, it has proper support for 'em.