Actually i managed to be able to find out info myself. Since the file types are essentially the exact same, i figured i can use GenArcEd to extract the ar.?? Files. It worked after i used quickbms to decompress them. I was also able to import the models perfectly with the generations max script as well so im good. Just have an issue with something else though, mainly to do with importing generations animations to 3ds max.
When i import them it severely distorts the model, however the animation (based on the rigging/bone data i can see) imported almost perfectly, however it seems that the bones are rotated 90° to the model (like its facing straight up while the model is facing perpendicular to it). I'll post screenshots to show what i mean.
Huge images btw
1st image is a horizontal view and the 2nd one is vertical.
When i import them it severely distorts the model, however the animation (based on the rigging/bone data i can see) imported almost perfectly, however it seems that the bones are rotated 90° to the model (like its facing straight up while the model is facing perpendicular to it). I'll post screenshots to show what i mean.
Huge images btw
1st image is a horizontal view and the 2nd one is vertical.