09-15-2017, 12:47 PM
(09-15-2017, 03:48 AM)Supurreme Wrote:(09-14-2017, 11:42 PM)Queen Fiona Wrote:(09-14-2017, 10:55 PM)Supurreme Wrote: This might be a really stupid question but is there any way to convert animations to MMD`s vmd format? I'd love to get some pokemon animations in there
While I do agree with this, it's probably more complicated than you might anticipate. I've been working with MMD recently, and to make sure the animations work with standard MMD models, you'd have to make sure they correspond to the standard MMD bones, and make sure you're using Pokemon models with said bones. If you're dealing with Pokemon specifically rather than human characters, it's probably going to be a lot more complicated.
I'm not sure how viable it is to convert the animations directly to a model without standard MMD bones - it wouldn't be cross-compatible, but it might still be useful if it's possible.
EDIT: I found a download for some converted Z-Move poses from the game to models that lack the standard MMD bones, with a comment implying converting these animations isn't too difficult. Maybe this will help?
Yeah....most people don`t convert the models and keep the standard bone names so I guess in the end they`d be pretty useless even if i did manage to convert them over. Just thought I`d ask...thank`s for getting back to me tho!
Another question I had was regarding the map models. Does anyone know where I can find those? I found the battle backgrounds, so that`s a start
The map models for Sun and Moon are located in a/0/8/2 and a/0/8/6. However, SPICA currently can't load a vast majority of them and Ohana can't export them to DAE for some reason (so there isn't any way to get the vertex colors).