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Bad games with interesting mechanics
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However controversial this may be, I'll nominate the Golden Sun series. I like the idea of spells for combat having practical utility outside fighting, to solve puzzles and stuff. The problem with the game is that its mythology and characters are badly defined, in that the game can't decide who is or isn't an expert on the supernatural, how much of the supernatural is public knowledge, and in some cases lose track of these things over the course of a single conversation.
"Ideals too easily give way to dogma. Dogma becomes fanaticism. No higher power sits in judgment of us. No supreme being watches to punish us for our sins. In the end, only we ourselves can guard against our obsessions. Only we can decide whether the road we walk carries too high a toll."

-Arno Victor Dorian
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RE: Bad games with interesting mechanics - by Usyra - 09-26-2017, 07:12 PM

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