10-08-2017, 07:57 PM
The issue is that the polycount is extremely high for a Source game (Even SFM). It's about a whopping 140k faces.
While this is Subsurfed, the original model is very low poly. My best bet is to do a lower-quality subsurf, and then edge-dissolve places with high polycount for game model quality.
While this is Subsurfed, the original model is very low poly. My best bet is to do a lower-quality subsurf, and then edge-dissolve places with high polycount for game model quality.