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Random Talking Bush's Model Importers and QuickBMS Scripts
(10-13-2017, 01:54 PM)SniperDude2745 Wrote: How did you make a way to decode the unknown formats what did you use? QuickBMS? And the Luigi's Mansion .mdl files inside the .szp archive can you make a way to open and export those please??
First part is research, trial and error, and countless hours of fiddling with coding. Second part:
(09-10-2016, 10:52 AM)Random Talking Bush Wrote:
(NOTE: THIS TOPIC IS NOT FOR REQUESTS!)

(10-07-2017, 10:40 PM)namine207 Wrote: Trying to rip from some of the Sonic 06 stage .XNO files, but getting an error on specific ones, most notably tpj_mapA_roadlm.xno under the Tropical Jungle Area A files, as well as several Kingdom Valley files. The error in question is:

Runtime error: array index must be positive number, got: undefined

Is there a quick way to fix that? Seems to have something to do with the Bone1 array.
I'm gonna have to do a ton of rewriting for the *NO script later, hopefully I can find and fix that problem then.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 10-13-2017, 03:08 PM

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