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Ripping new champions from League of Legends
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(10-17-2017, 08:51 AM)WollieWoltaz Wrote: Okay so apparently i used the wrong .wad file. So after searching for another one i found the right one luckily.
So i opend the new .wad file with obsidian and looked inside and there are lots of files indeed all mixed togheter.
So yeah i will wait for a next release!

Could you also share your new update here? in this forum...

EDIT: I you have released your updated version, can we convert those models with "LoL2DAE" ? I'm now evertime getting this error message "Unable to open skeleton file, please place it in the same directory as your mesh file".

Why would you want to use LoL2Dae ?

EDIT: If you're trying to open the models in Maya then just rename the SKN and SKL so that they have the same file name
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RE: Ripping new champions from League of Legends - by Crauzer - 10-17-2017, 10:17 AM

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