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Ripping Wild Guns Reloaded, need help!
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I'm attempting to rip Wild Guns Reloaded, a game that runs on Unity. This is the first time I've ever done anything like this, so I'll give as much info as I can. I'm using UnityStudio, for reference.

I've managed to enter the "globalmanagers" file and located the sprites themselves. However the sprites and palettes are two seperate files; the sprites are labelled "_Idx" while the palettes are "_LUT". I've provided examples of what I'm talking about below:

https://puu.sh/y4Sx1/449aca962a.jpg

https://puu.sh/y4Sy3/579cb5b7e1.png

I'm not entirely certain what I'm looking at here. The best explanation I can muster is that the game uses palette swaps for the characters and it utilizes specific shaders to accomplish this. Because of this, there is no default palette for the _Idx sprites.

I feel like I'm missing something crucial, but I can't figure out what. Can someone point me in the right direction?
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Ripping Wild Guns Reloaded, need help! - by BigFatDynamo - 10-22-2017, 11:15 PM

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