10-22-2017, 11:15 PM
(This post was last modified: 10-23-2017, 09:23 AM by BigFatDynamo.
Edit Reason: Turns out I misinterpreted some capital Is for lowercase ls
)
I'm attempting to rip Wild Guns Reloaded, a game that runs on Unity. This is the first time I've ever done anything like this, so I'll give as much info as I can. I'm using UnityStudio, for reference.
I've managed to enter the "globalmanagers" file and located the sprites themselves. However the sprites and palettes are two seperate files; the sprites are labelled "_Idx" while the palettes are "_LUT". I've provided examples of what I'm talking about below:
https://puu.sh/y4Sx1/449aca962a.jpg
https://puu.sh/y4Sy3/579cb5b7e1.png
I'm not entirely certain what I'm looking at here. The best explanation I can muster is that the game uses palette swaps for the characters and it utilizes specific shaders to accomplish this. Because of this, there is no default palette for the _Idx sprites.
I feel like I'm missing something crucial, but I can't figure out what. Can someone point me in the right direction?
I've managed to enter the "globalmanagers" file and located the sprites themselves. However the sprites and palettes are two seperate files; the sprites are labelled "_Idx" while the palettes are "_LUT". I've provided examples of what I'm talking about below:
https://puu.sh/y4Sx1/449aca962a.jpg
https://puu.sh/y4Sy3/579cb5b7e1.png
I'm not entirely certain what I'm looking at here. The best explanation I can muster is that the game uses palette swaps for the characters and it utilizes specific shaders to accomplish this. Because of this, there is no default palette for the _Idx sprites.
I feel like I'm missing something crucial, but I can't figure out what. Can someone point me in the right direction?