I've been working on the overall design for the forest maps and so, I decided I'm going to show off the most generic map of the bunch, as the rest are still sorta being tweaked.
The biggest update here is that with additions to the HUD setup code, I'm now able manipulate object colours from what asset group they belong to. So now things have colour adjustments to fit with different parts of the map.
An issue is that I've had is that colours look more dull when on when I tested on Windows compared to Flash. As here's what it it sorta looks like on Windows.
I'll look for a fix for this, but I really doubt there'll be. As I think it's just how Flash handles the way colours are manipulated.
Edit: I think I found the best possible visual option for Windows. It keeps the dark look of Flash, but also adds a bit more colour while using the dulling out nicely. The blue also enhances the feeling of it being late at night.
The biggest update here is that with additions to the HUD setup code, I'm now able manipulate object colours from what asset group they belong to. So now things have colour adjustments to fit with different parts of the map.
An issue is that I've had is that colours look more dull when on when I tested on Windows compared to Flash. As here's what it it sorta looks like on Windows.
I'll look for a fix for this, but I really doubt there'll be. As I think it's just how Flash handles the way colours are manipulated.
Edit: I think I found the best possible visual option for Windows. It keeps the dark look of Flash, but also adds a bit more colour while using the dulling out nicely. The blue also enhances the feeling of it being late at night.