10-30-2017, 08:42 PM
Well, put this one off for far too long, so now it's finally time to upload all of the sprites I've ripped for the actual sequel to the original Mario's Picross

These were ripped under the Super Game Boy settings. While the maps don't have individual colors (Wario's Maps being even less colorful than Mario's), the congratulatory screen and endings were colored in more than just the limited palette set by both SGB's default selection of palettes and GBA's monochrome colors. Not exactly sure this is allowed, considering most of the non-Game Boy Color sprites had the same palette despite being programmed for SGB support. I did, however, leave Mario and Wario's overworld sprites in the default palette for the sake of recoloring them in accordance to the maps they enter.
![[Image: Temporary.png]](https://s1.postimg.org/7s30pedb6n/Temporary.png)
Picross 2
Unlike the original or SNES version, Picross 2 has Mario or Wario traveling to 10 different worlds, chiseling out various pictures along the way with special bonus Picross every 3 worlds. By the start of World 1, however, each picross you access splits into four 15x15 sections that must be chiseled out in any direction you choose, and Wario's Picross no longer times you, rather puts you in the same situation as Mario's, except without any hints or penalties for wrong inputs.
As you'll soon notice from the uploads, completing these Picross without losing unlocks two more Picross further down the map. And the very final map splits the Picross into even bigger sections, forcing you to choose one section and chisel out the four sections in that area.
Mario Sprites

Wario Spriters

Mario's Picross Maps

Wario's Picross Maps

Ending

These were ripped under the Super Game Boy settings. While the maps don't have individual colors (Wario's Maps being even less colorful than Mario's), the congratulatory screen and endings were colored in more than just the limited palette set by both SGB's default selection of palettes and GBA's monochrome colors. Not exactly sure this is allowed, considering most of the non-Game Boy Color sprites had the same palette despite being programmed for SGB support. I did, however, leave Mario and Wario's overworld sprites in the default palette for the sake of recoloring them in accordance to the maps they enter.