11-04-2017, 09:52 PM
Even more map progress!
I've also made a few changes overall:
- You can now fast forward text to displaying a character/frame by holding X. This means it draws 60 characters a second, making it pretty fast.
- Fixed broken hit boxes on warps. Rather than scaling them, I've made different animations with different collision sizes so I don't have to deal with scaling not being set up right.
- Increased map setup time by about 3-4 more frames. That way, it hides the object initialization pretty much perfectly.
- Pressing X on a Yes/no choice moves the cursor to no. So that way, you can quickly press X and then Z to cancel.
- Fixed enemies on the overworld not initializing right after you loaded the map back (this caused a softlock when going to menus, ouch) - was caused by coding error in optimization of the behavior for enemies.
- Fixed ladder animations on followers getting broken - another optimization choice causing a bug.
- Fixed the Yes/no dialog not popping up right (had to force a text slowdown when it reads it "\(Y/N)" in a text string). Since this is usually placed at the end of text strings for about 1-6 frames, nobody will really notice the text slowdown.