(11-14-2017, 07:15 AM)gdkchan Wrote:(11-13-2017, 01:42 PM)TehSe7en Wrote:(11-12-2017, 04:53 PM)The Prawn Wrote: Optimization purposes, probably. When you're a game developer, chances are you're gonna make a few shortcuts in order to meet a budget and/or deadline.
The biggest shortcut would be to reuse the same model, which they didn't
I believe that those new models are also used on overworld scenes (with other characters and buildings n stuff), so a high poly model would be too much for the old 3ds gpu. They can afford using those high poly models in-battle because they only have a few models there.
But both models have about the same polycount, also the overworld models are not the same, they lack fingers and use lower resolution textures, the only logical reason is that a much younger team was behind the "new" games, they could very well use the x/y model for battle stuff and cinematics, but they didn't for some unknown reason and decided to remake it with much lower quality, same goes for maxie and archie of team magma and aqua, they instead decided to remake the old models instead of reusing the much higher quality ones from oras, they spent more time remaking models than actually making something new for the "new" games
PS: don't take this personally haha just a little grudge I have against these ultra games, they feel like a huge excuse for some quick cash