11-16-2017, 07:45 PM
(This post was last modified: 08-28-2018, 05:10 PM by Commander_Ducky.)
I've made it easier for myself to identify the Vertex Data https://imgur.com/a/2jCVV. You can see many Hex Values that repeat Under Each other which indicates that you're looking at Vertex Data.
I still don't know how to get the Faces. My best guess is that the Face Values are Stored Under the Vertex Data for each Model. for example, If you find the Vertex Data for one of Blinx's Facial Expressions, the Face Data Would be Right under it, which looks like this
My Theory is that the Face Values are stored in Bytes and use Tri Strips instead of Triangles. This is what i get when i Print one of the Supposed Face Values in 3d Model Researcher
I think the Numbers Values might be too big though, it looks messy when rendered. Number placement patterns don't seem to look right either.
I've also updated the Download to include the Mit Files (Materials) and a Color Map for Hex Workshop. The rest of the Texture can be found Here
I still don't know how to get the Faces. My best guess is that the Face Values are Stored Under the Vertex Data for each Model. for example, If you find the Vertex Data for one of Blinx's Facial Expressions, the Face Data Would be Right under it, which looks like this
My Theory is that the Face Values are stored in Bytes and use Tri Strips instead of Triangles. This is what i get when i Print one of the Supposed Face Values in 3d Model Researcher
I think the Numbers Values might be too big though, it looks messy when rendered. Number placement patterns don't seem to look right either.
I've also updated the Download to include the Mit Files (Materials) and a Color Map for Hex Workshop. The rest of the Texture can be found Here