Z-Crystals for UltraSun/UltraMoon are in a/0/9/8 again, this time as dec_0291 to dec_0302.
Again, there's only the following types, but we've added one:
Normal
Water
Fire
Grass
Electric
Ghost
Dragon
Fighting
Rock
Dark
Ground
Fairy (Ultra Exclusive)
These are all from the cutscenes after defeating a trial or kahuna.
I'd been doing a project where I'd been making my own model with these, but using a textured plane, and I'd had to model out the other types/symbols, but Fairy was one I hadn't made, so this was helpful to me.
Edit:
After looking at these models, I'm convinced that needless detail like these exhibit is the main reason this game bogs down so much in motion. Each layer of the externag crystal itself uses 84 triangles (and there's three of them), with extra vertices arranged in such a way that you'd never be able to see them on such a low-resolution device as the 3DS.
Secondly, the little symbol inside each crystal is modeled out, and, for example, the Fairy-type symbol clocks in at 616 triangles (so Fairium Z in that little cutscene is a total of 874 triangles, when you wouldn't really be able to tell they were there).
Again, there's only the following types, but we've added one:
Normal
Water
Fire
Grass
Electric
Ghost
Dragon
Fighting
Rock
Dark
Ground
Fairy (Ultra Exclusive)
These are all from the cutscenes after defeating a trial or kahuna.
I'd been doing a project where I'd been making my own model with these, but using a textured plane, and I'd had to model out the other types/symbols, but Fairy was one I hadn't made, so this was helpful to me.
Edit:
After looking at these models, I'm convinced that needless detail like these exhibit is the main reason this game bogs down so much in motion. Each layer of the externag crystal itself uses 84 triangles (and there's three of them), with extra vertices arranged in such a way that you'd never be able to see them on such a low-resolution device as the 3DS.
Secondly, the little symbol inside each crystal is modeled out, and, for example, the Fairy-type symbol clocks in at 616 triangles (so Fairium Z in that little cutscene is a total of 874 triangles, when you wouldn't really be able to tell they were there).