11-25-2017, 03:29 AM
(This post was last modified: 11-29-2017, 11:07 PM by Aquarius.
Edit Reason: I uploaded a video of the gameplay. Again.
)
(11-22-2017, 11:19 PM)IsaacRB Wrote:(11-05-2017, 03:52 AM)iyenal Wrote: I mean how the cutscene will be in the design term, rendered 3D, 2D, ingame discussion... ?
IMPORTANT NEWS: I just restarted it again, but as of the cutscene, it's in Sonic Advance style. It'll also probably be moved to the new build as well. I'm currently working on a new version that tweaks the physics to more closely resemble those of the Classic games.
ALPHA VERSION DOWNLOA
Note: this is just a gameplay version, and is really just a was to test the momentum mechanic (Lacking in the past versions) and stage design.
UPDATE AGAIN!: I've implemented spinning on the ground (Pressing down while moving to start spinning without jumping), 'test graphics' better that before, Checkpoints, and, while they are not used anywhere, full animations of TAILS! Switch the "Player2" animation to "Tails01" and the "PlayerSprite1" animation to "Tails1" to use Tails' WIP sprites.
However, trying to fit all of the test level in, it does NOT want to go down to 1,024 kilobites, meaning I'm having to strip away everything not needed for the main test level. Despite this, there is no download yet because I'm getting down to the bare essentials and thus removing anything more could be effectively reverting the version.
Another update: Here's gameplay footage of a newer version: https://youtu.be/qbDvtn7PGQ0