11-27-2017, 04:11 PM
(11-26-2017, 09:53 PM)Random Talking Bush Wrote: I'll see what I can do about adding material importing sometime soon, so that you won't have to guess the correct textures for everything. For now, use the "MAT" numbers as a guideline.
Was that part of your post for me or for squall789? Because like I said, I'm having problems with how to apply certain kinds of unknown texture maps, not materials(trust me, I know the difference), to the .cno models I wish to rip.