12-04-2017, 09:45 PM
(11-27-2017, 04:11 PM)MakutaMaster962 Wrote: Was that part of your post for me or for squall789? Because like I said, I'm having problems with how to apply certain kinds of unknown texture maps, not materials(trust me, I know the difference), to the .cno models I wish to rip.That was to squall789, but either way, I'll see if it's possible for me to autodetect stuff like normal and specular maps. If not, it'll just be diffuse, as usual.
Anyway, got another quickfix for the World of Final Fantasy importer.
Code:
Added a check for compressed models so it won't crash if you forget to decompress 'em.
Implemented multiple UV mapping layers because I'm a twit and forgot all about it.