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Suggestion: The Ability To See Pending Submissions
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On another note, I think it would be a great idea to have a "Unfinished/Needs Fixing" page, since I've technically fully ported the 3DMM actors and the Great Cave Offensive, but they were turned down for these reasons respectively.

3DMM: Actors weren't in T-Pose (I have no idea how to fix this without breaking the original model's proportions (Which I feel is a noticeable problem on the current 3DMM ports, Doraemon's shoulders are a lot lower in the port than they should be https://vgy.me/VR6SKY.png https://vgy.me/dUsubT.png ), and the actors were all ported in single .obj groups (Found it a waste of space to port each actor onto a seperate .obj since all one would need to do is take one of the actor models, especially due to the different skins not being ported without porting them onto seperate models, compounded by the fact that they have Smash 64 style texture seperation.)

Great Cave Offensive: Textures were mapped to a specific path. Should have been an easy fix for an experienced porter, which I am not. So that's been thrown out because of a small error I have no clue how to fix. If I put it on the Desktop in a folder that means that whenever someone has to extract it then it can only go onto the Desktop, once the textures are moved from that path you're fucked.

If we could work on eachother's ports and fix these small inconveniences, problems like this wouldn't be as much killing blow for novice porters, also considering the fact that the Wii U SSB4 expressions are merged together onto the model but also set to invisible, it would help people doing weirder ports (like Homer into South Park Rally or Naruto into 3D Movie Maker)
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RE: Suggestion: The Ability To See Pending Submissions - by VGDCKeroro - 12-15-2017, 01:58 AM

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