12-26-2017, 07:57 PM
If you're wondering why I haven't been updating the thread. To simply put, the updates are so minor, they aren't worth putting in.
The next real update worth posting will be towards overhauling my flawed "reels" mechanic. Where a battle would start with 3 random modifiers.
This has been overhauled into the challenge mechanic. Where upon start, the game will give you the following:
I'll work on a visual mockup, soon.
The next real update worth posting will be towards overhauling my flawed "reels" mechanic. Where a battle would start with 3 random modifiers.
This has been overhauled into the challenge mechanic. Where upon start, the game will give you the following:
- The challenge itself (for example not using items)
- The reward for doing the challenge (forced item drop, double EXP)
- Challenge level (for example, a level 2 challenge will be harder than a level 1 challenge, but will reward more)
I'll work on a visual mockup, soon.