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Crash Bandicoot 2/3 model rip and proof-of-concept (requesting evaluation)
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Just looked at it. Everything seems to work fine.

The way this game does animations is actually really interesting. I always thought it was bone-like animation.

Also, I was wondering how you did this, and if it can work with other PSX games?

[Image: jPXkTZX.gif]

Surprisingly, the shape-key based animation does seem to apply proper frame interpolation when stretched in length, so you can make 60 FPS Crash animations.

Ignore the cheap motion blur. Tried to see if that would work right.
I like to make models in my free time. I also make weird games, too.
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RE: Crash Bandicoot 2/3 model rip and proof-of-concept (requesting evaluation) - by Filler - 12-27-2017, 10:15 PM

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