12-31-2017, 03:44 PM
A real update with visuals!
So I finally got text boxes not controlled by NPCs working. So now, I can control them in a more cutscene-like fashion.
As shown below, I've set up a method of text boxes that can hide a whole map before finished, or I can insert graphics any way I want.
Also, decided I'm not gonna update things really until the story is in a locked place for editing (As in, I have no need to edit anymore). As most of the forest areas I've made may actually take the axe because of how I'm changing things.
I've also provided a more logical event system that is controlled by a list. The older way used a "Game timeline" variable. With this new method, I can control the story in a non-linear fashion.
So I finally got text boxes not controlled by NPCs working. So now, I can control them in a more cutscene-like fashion.
As shown below, I've set up a method of text boxes that can hide a whole map before finished, or I can insert graphics any way I want.
Also, decided I'm not gonna update things really until the story is in a locked place for editing (As in, I have no need to edit anymore). As most of the forest areas I've made may actually take the axe because of how I'm changing things.
I've also provided a more logical event system that is controlled by a list. The older way used a "Game timeline" variable. With this new method, I can control the story in a non-linear fashion.