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How to Texture Unreal Engine .psk Models?
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(01-01-2018, 04:23 AM)KZ_3D Wrote: Hello,

I converted the .psk file to Wavefront .obj format using the 3D Object Converter.
Please try the attached file.

J-j-just no, this gun has rigged parts that would be useful for anybody using it. OBJ kills the rigging.

(12-24-2017, 08:54 PM)Warechu Wrote: Well thanks for trying, but it didn't work for me. First off there was no ../../../../../noesisv4205/ line when I opened it in notepad++. I used the hex editor plugin as well, and the ../../../../../noesisv4205/ line still wasn't there. The textures don't work either I just get an error applying texture message when I try to apply them. Also do I have to use Blender to texture it? I'd rather use something else free, as Blender runs like trash, and crashes constantly on my PC even though I'm miles over the recommended specs. Sad

Did you convert the psk to dae first with Noesis? if so it should be in the dae, might be something else depending on your version of Noesis. You should be able to use whatever program you want that supports dae once you get this part down.

Here's a render with all its textures applied
[Image: ZZyddpV.png]

I'll just send it to you if you want if you still can't figure this out.
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