01-01-2018, 07:33 PM
(This post was last modified: 01-01-2018, 08:44 PM by Friedslick6.)
Every texture need to be flipped vertically, like this sign for Maru Station:
The model is also missing vertex colouring (which is only supported by the DAE model format), something which is very apparent when comparing model renders to screenshots:
Also, set each material's entries to the following:
This keeps the materials neutral and matte.
I'd say keep the original unmodified mesh despite Z-fighting, but I have a bias towards accurate archival.
The model is also missing vertex colouring (which is only supported by the DAE model format), something which is very apparent when comparing model renders to screenshots:
Also, set each material's entries to the following:
Code:
Kd 0.5 0.5 0.5
Ks 0 0 0
Ns 0
This keeps the materials neutral and matte.
I'd say keep the original unmodified mesh despite Z-fighting, but I have a bias towards accurate archival.