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Help with ripping
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(01-01-2018, 10:46 PM)Friedslick6 Wrote: To save on memory, MDL0 models can have materials set to "mirror" the surface.
The easiest, most accurate way to fix this would be to do the same to the actual texture.

Ok, but how do I do this?

EDIT: I am running 3ds Max 2018.
[Image: 31NcBvmnDGL.jpg]
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Messages In This Thread
Help with ripping - by CopyPigman - 01-01-2018, 09:25 PM
RE: Help with ripping - by Friedslick6 - 01-01-2018, 10:46 PM
RE: Help with ripping - by CopyPigman - 01-01-2018, 10:49 PM
RE: Help with ripping - by JerseyXS97 - 01-02-2018, 02:04 AM
RE: Help with ripping - by CopyPigman - 01-02-2018, 11:13 AM
RE: Help with ripping - by CopyPigman - 01-02-2018, 03:43 PM
RE: Help with ripping - by Friedslick6 - 01-02-2018, 06:45 PM
RE: Help with ripping - by CopyPigman - 01-03-2018, 02:22 PM
RE: Help with ripping - by Friedslick6 - 01-03-2018, 07:41 PM

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