Users browsing this thread: 1 Guest(s)
Timesplitters 2 NeoTokyo Rip (Feedback)
#9
Ok, I've sorted the UV's out (the images were exporting flipped so I just flipped them all) As for vertex colouring I can't seem to find a way of exporting that data as the xbr files are just pure geometry. There is no vertex colouring on import so I'll spend some time looking at that and seeing if there's something I can do about it.

Meanwhile here is the obj and DAE with correct textures http://www.mediafire.com/file/pmd5y5e1vo...oTokyo.zip
Reply
Thanked by:


Messages In This Thread
RE: Timesplitters 2 NeoTokyo Rip (Feedback) - by classyham - 01-02-2018, 12:50 PM

Forum Jump: