01-06-2018, 10:13 PM
(This post was last modified: 01-06-2018, 10:23 PM by Friedslick6.)
(01-06-2018, 10:05 PM)Filler Wrote: Are you sure you don't want credit?Yeah, no worries. Thank you for your contribution.
I forgot to actually add the texture-UV fallback bindings properly, so I reuploaded the revision.
(01-06-2018, 09:52 PM)Friedslick6 Wrote: The 'vert' texture precaution is interesting. Which programs cannot render vertex colours correctly without a diffuse channel?Also, something interesting I found. Your model correctly imports units while my Motorcycle Crash model doesn't, because Blender only correctly interprets 2 places of the unit scale's decimal value.