01-25-2018, 11:57 AM
(This post was last modified: 01-25-2018, 11:59 AM by namine207.
Edit Reason: Additional detail
)
Working to extract some of the TP area models, but running into an issue where the matrix textures don't export with the utility I'm using (BMDview2). Is there a way to get those textures/materials to show up correctly? At the moment I have a number of areas that look awesome (typically interiors) and other areas that have green dots in their textures or strange layering issues (like grass and moss alpha).
Edit: Looks if I use the BMD blender plugin it gives me some really solid textures without green dots, but several of them are totally blank (clear/alpha) and as a result largely unusable.
Edit: Looks if I use the BMD blender plugin it gives me some really solid textures without green dots, but several of them are totally blank (clear/alpha) and as a result largely unusable.