Peronally speaking, the background colour is far too bright, and I think the boxes make the sprite sheet look cluttered.
The way I see it, is that the person using the sheet should be able to tell what each animation is (in theory they've played the game, and if not then they should recognise it from the frames), so there's no need for labels, and if there is, no need for the boxed seperation. I'll whip up an example of how I'd do it - Like I said, this is how I would do it, others can agree or disagree as they see fit.
EDIT:
Here we go;
That be how I'd do it.
Also important to note; I would make sure that the sprites are properly aligned; keep feet on the surface they should be. I think your rips weren't properly aligned. Also, you missed a coupla spots of light blue on the sprite that (I assume) shouldn't have been there. That's all from me.
The way I see it, is that the person using the sheet should be able to tell what each animation is (in theory they've played the game, and if not then they should recognise it from the frames), so there's no need for labels, and if there is, no need for the boxed seperation. I'll whip up an example of how I'd do it - Like I said, this is how I would do it, others can agree or disagree as they see fit.
EDIT:
Here we go;
That be how I'd do it.
Also important to note; I would make sure that the sprites are properly aligned; keep feet on the surface they should be. I think your rips weren't properly aligned. Also, you missed a coupla spots of light blue on the sprite that (I assume) shouldn't have been there. That's all from me.