02-16-2018, 05:24 PM
Update for Ice Cap 2:
I removed the Floe animation cycle to focus on (what was) the more unknown animation cycle for the shimmering water around the background glaciers. 32 frames.
This is where it gets tricky. Remember how I stated that Glowing Spheres, based on two animation cycles for the two pieces of background, had 800 frames? Well, the Floe animation cycle in Ice Cap 2's background is 250 frames. This means there is a rarer alignment between both the Floes drifting in the water, and the shimmering around the glaciers. Here's some maths to explain it:
Floe Drifting Shimmering (changed to 10 cycles of animation, or 320 frames, for clarity)
250 320
500 640
750 960
1000 1280
1250 1600
1500 1920
1750 2240
2000 2560
2250 2880
2500 3200
2750 3520
3000 3840
3250 4160 (And take off those last 160 frames to align with the Floes)
3500
3750
4000
This means that, while the Floes need to go through only 16 cycles to align with the Shimmering water, the latter has to go through 125 cycles to align with the former. This comes to 4000 frames, and you cannot break it down lower than that, as taking it down to 2000 frames means that there are 62.5 cycles for the shimmering water, and that doesn't make any sense, am I right?
Well, that just leaves working out the animation cycles for the cavern background. Before that, I'll add the Floes to the sheet.
I removed the Floe animation cycle to focus on (what was) the more unknown animation cycle for the shimmering water around the background glaciers. 32 frames.
This is where it gets tricky. Remember how I stated that Glowing Spheres, based on two animation cycles for the two pieces of background, had 800 frames? Well, the Floe animation cycle in Ice Cap 2's background is 250 frames. This means there is a rarer alignment between both the Floes drifting in the water, and the shimmering around the glaciers. Here's some maths to explain it:
Floe Drifting Shimmering (changed to 10 cycles of animation, or 320 frames, for clarity)
250 320
500 640
750 960
1000 1280
1250 1600
1500 1920
1750 2240
2000 2560
2250 2880
2500 3200
2750 3520
3000 3840
3250 4160 (And take off those last 160 frames to align with the Floes)
3500
3750
4000
This means that, while the Floes need to go through only 16 cycles to align with the Shimmering water, the latter has to go through 125 cycles to align with the former. This comes to 4000 frames, and you cannot break it down lower than that, as taking it down to 2000 frames means that there are 62.5 cycles for the shimmering water, and that doesn't make any sense, am I right?
Well, that just leaves working out the animation cycles for the cavern background. Before that, I'll add the Floes to the sheet.