Today's update!
As per the first screen cap, here is Launch Base's update, with the Sonic 3 Final Boss sky background. The water is a lot more complex than I anticipated, as it functions like three other systems in the game: Angel Island's underwater refraction effect, Hydrocity Act 1's water surface, with the parallax taking cues from Ice Cap Act 2's 2.5D drifting floes. That's why I'm putting in the Death Egg first, and no, SupaChao's sheet does not in fact have everything.
Speaking of the Death Egg, here's what its own sheet currently looks like. The background for Act 1 only has a 6-frame rotation on the glowies, whereas some 'interior' sections have three or twelve frames depending on where you are in the stage, excluding the bouncing puzzle and the tunnels.
As per the first screen cap, here is Launch Base's update, with the Sonic 3 Final Boss sky background. The water is a lot more complex than I anticipated, as it functions like three other systems in the game: Angel Island's underwater refraction effect, Hydrocity Act 1's water surface, with the parallax taking cues from Ice Cap Act 2's 2.5D drifting floes. That's why I'm putting in the Death Egg first, and no, SupaChao's sheet does not in fact have everything.
Speaking of the Death Egg, here's what its own sheet currently looks like. The background for Act 1 only has a 6-frame rotation on the glowies, whereas some 'interior' sections have three or twelve frames depending on where you are in the stage, excluding the bouncing puzzle and the tunnels.