Users browsing this thread: 22 Guest(s)
Random Talking Bush's Model Importers and QuickBMS Scripts
(01-26-2018, 12:16 AM)namine207 Wrote: Hey Bush!! I was wondering if there are any updates on the .*no plugin! Big Grin I totally understand if there aren’t though, it looks like you’ve been really busy!
I do still have plans for that, but I need to stop getting sidetracked by other projects.  Ouch!

(02-08-2018, 11:55 AM)CashmereNoh Wrote: Hey guys, so I've been trying to make a mod for Smash 4 that replaces Captain Falcon's helmet with Jimmy T.'s afro from Game & Wario. However, when I try to merge the afro w/ Falcon in SmashForge and import that NUD into 3dsMax, I keep getting an error where it says "Runtime error: Unknown vertex type!" I'm very new to modding, so I don't really understand why this is happening.

Here's a pastebin of what the script says when I try to import the afro if that helps:
https://pastebin.com/4cqPt7LX

I really would appreciate any and all help. Thank you.

****UPDATE: I got it figured out finally. I was importing the Jimmy T .dae incorrectly. I was setting the Vert Type to "Normals, Tan, Bi-Tan(Float)." Not sure what to switch it to instead though because I want the afro to have normals.
I was gonna say that it looks like you're using an older version -- the recent version is from May 14th, while the one you showed is the May 4th one. I re-did the importer since then, perhaps the new one fixes the issue?

(02-16-2018, 11:26 PM)Carpaccio Wrote: Hey, RTB, I was wondering if you ever got to an importer for Trillion: God of Destruction's PC release? I want to get a few things from it...like Trillion himself...I tried it with the Vita importer but all his pieces import at 'zero rotation' rather than where they are on his body...
Yeah, the PC version's already supported. Not sure why it's importing like that, though.

(02-22-2018, 09:08 PM)phay007 Wrote: Thank you for your great scriptes!!!!But I used your script to import the .tmd files(Hyperdimension Neptunia U: Action Unleashed), i found that there are  only models,no including the textures.Can you tell me how to get the texture from the game?
The textures should be in DDS format, located in the same archives as the TMDs. I'm sure there's a proper script for those that I'll dig up for ya later.



Anyway, I've got a minor update to my Telltale Games Almost-all-in-One importer script which includes a major addition!
Code:
Added support for Back to the Future: The Game (30th Anniversary Edition), PS4 version only!
Fixed D3DTX-to-DDS QuickBMS scripts so that file size is applied properly, whoops!

Download MaxScript
Download D3DTX to DDS QuickBMS Script

For the PS4 version of Back to the Future, you'll want to use the "_BttFPS4" script with the D3DTX files to get (broken) DDS files, and then use chrrox's QuickBMS script to convert those to GNF, and then finally Noesis to convert 'em to PNG.
Reply
Thanked by: Lilothestitch


Messages In This Thread
RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 03-03-2018, 04:41 PM

Forum Jump: