03-05-2018, 05:23 PM
yeah, I'm the 1 that's helping him, but as far as texture placements go, I don't do that in blender, only in 3ds max. I export all the files together, export it as FBX, send it off to Kuro for physic mesh fixing and adding bones for those meshes via max, along with adding the textures onto the meshes in max, then we just export as DAE and FBX from max. At times 3ds max will just, cancel out texture assignments when you run it through Noesis. You'll have to assign materials and the texture for the mesh in blender, that I have no clue how to do so.
This is what it originally looks like when importing all the SMC files into blender
This is what it originally looks like when importing all the SMC files into blender