03-06-2018, 07:57 PM
(03-05-2018, 09:13 PM)ninetalescommander Wrote:Blender can read DAE files but I think you need a script for that if not try using the spacebar and write "Import COLLADA"(03-05-2018, 08:01 PM)skipperdoo Wrote:(03-05-2018, 06:30 PM)ninetalescommander Wrote: I see, I do know how to apply the textures to the models in blender but the issue I often run into is figuring out what textures go to what mesh. Is there no way you can name the texture files so it's easier to know where they go? Or if not that, attach a readme file that shows what textures go to what mesh.
As a example; In the case of Hinoka, "_011_ArmorGauntlets" uses "Outfit-D.png" and "_013_FaceDetail" uses "Face-D.png", if we knew what png files to apply to what Meshes, it would make the process way easier.
I'm able to import meshes just fine in Blender 2.79a with diffuse materials already applied when using standard FBX import. Then I just used armature from converted SMD in Noesis.
I didn't do exactly what you said but your suggestion did give me an idea to how I could work around my Texture Problem.
All I do is convert the Dae to a file that Blender can read and then I use the FBX as a guide for what Textures go on each Mesh. I wish I'd known Blender can read the FBX files because if I did, I would have done it this way from the start.
Thanks for the advice, you've really help me with that.
Usually how skipper said, just import the FBX from the mega folder and it blender render you should the textures already applied.
On a side note, if you have the xps addon installed you could import the FBX and then export it to XPS and load it again with the xps addon, this for some reasons I can't explain fixes the armature issue with the FBX.
Im kinda new in this forum (as you can see) so im not sure how to paste pictures here.