03-06-2018, 10:34 PM
(03-06-2018, 07:57 PM)Yami84 Wrote:(03-05-2018, 09:13 PM)ninetalescommander Wrote:Blender can read DAE files but I think you need a script for that if not try using the spacebar and write "Import COLLADA"(03-05-2018, 08:01 PM)skipperdoo Wrote: I'm able to import meshes just fine in Blender 2.79a with diffuse materials already applied when using standard FBX import. Then I just used armature from converted SMD in Noesis.
I didn't do exactly what you said but your suggestion did give me an idea to how I could work around my Texture Problem.
All I do is convert the Dae to a file that Blender can read and then I use the FBX as a guide for what Textures go on each Mesh. I wish I'd known Blender can read the FBX files because if I did, I would have done it this way from the start.
Thanks for the advice, you've really help me with that.
Usually how skipper said, just import the FBX from the mega folder and it blender render you should the textures already applied.
On a side note, if you have the xps addon installed you could import the FBX and then export it to XPS and load it again with the xps addon, this for some reasons I can't explain fixes the armature issue with the FBX.
Im kinda new in this forum (as you can see) so im not sure how to paste pictures here.
Oh yeah, I definitely know Blender can read .Dae files, it's just for 1 reason or another, the dae files included in the zip files Blender doesn't read so I have to convert them to another .dae with Noesis and then the converted .dae works in Blender.