(03-10-2018, 12:45 AM)kurokairaku Wrote: Your comment about the jaw not being rigged properly concerned me. Its the part i have to worry about the most since the verts are far more densely packed together. While all the bones are in very strange positions and not made properly, the rigging and proper movements are possible to be made. I was able to open her mouth, move her lower (and upper) teeth, while also moving her tongue. Unfortunately making a proper armature is not part of my job with these, I am just extractng what I get, while also giving the mesh a slight polish, and rigging physic meshes if I need too.
https://i.imgur.com/ol8Y1Cm.png
was you getting a different problem?
Yes, but I think this is an issue from importing the FBX file (not using the BOS FBX addon way) and then exporting the file into xps.
Doing so gives me this armature: The issue with the jaw looks like this:
As you can see the bones got parented in a weird way, if this issue doesnt happen with 3dmax then its an issue with blender, I kinda have the same issue with the eyes too, look: But yeah like I mentioned before, I'm gonna believe this is blender's fault when importing and exporting.
PD : I forgot to mention that even tho I have this issues, they can be fixed quickly, same with the eyes