03-16-2018, 03:16 AM
(03-15-2018, 06:37 PM)ToukoKino Wrote: I'd say just wait on cordelia if her armor break isn't implemented yet and do another male.
(03-15-2018, 05:27 PM)kurokairaku Wrote:(03-15-2018, 11:09 AM)ToukoKino Wrote: Thats the thing, the bones *did* explode, but they were all still properly parented into their weights. All I had to do was mix weights to merge the unnecessary bones in the legs and arms and face. Hands had some strange parenting with two fingers being in a seperate parent but mixing that parent with its parent put them all under the same hand joint. So the movements that need to be there are there. Using the fix model button really eased the difficulty too.
Downside again is the way i did it didn't allow for mouth or eye movements since i cannibalized those bones so they wouldn't get messed up when i tried to import it into unity. So anna (And for that matter Camilla, Hinoka and Minerva) kind of becomes more of a kigurumi because of the lack of facial expressions. I gotta say it'd be kinda neat if somebody could port over the animations though since it'd be more fun to run around with anna's actual run animation as opposed to the generic VRchat animations.
I am sure there has to be a better way to import. Have you tried using the various fixes for VRChat? I had people who uses my Nights of Azure extracts, which are similar to my Fire Emblem, get into VRChat quite nicely. You might save yourself some facial bones if you import through those methods, or use Blender 7.80 which is rumored to have better FBX Import.
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Also Unrelated note, Anna now has an arrow to her weapon, as well as her musou models which includes an Artillary and Tank... in case anyone cared. Oh yeah also got out all the generic spears for now, since the next model I am getting out doesn't have her unique spear out yet.
Honestly its more that the bones are too obstructive that I can't see what's going on in the face to try and make any sense of it so I just mix all the weights together and save myself the trouble of figuring out what's what. Besides if i wanted to make any facial movement i'd need to make shape keys and its just not worth the hassle for me since i can't utilize them in regular testing anyway.
Thanks to you, I figured out how to mix weights, and ended up getting the model to work in VRChat. I had to do a bit of extra work when it came to the head bones, but I managed. A friend of mine who helped me with the process said we might be able to create visemes for lip sync with the mouth bones, so we kept them in our models just in case. CATS is gonna make that entire process a lot easier, since we only need to make 3 shape keys. CATS handles the rest. As for blinking and eye tracking, we're still gonna need to figure that out. But I'll let you know if we come across an easier solution.