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Crash Bandicoot Nsane Trilogy Model Ripping Help
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(03-18-2018, 05:42 PM)sn10jg Wrote:
(03-18-2018, 02:50 PM)Random Talking Bush Wrote:
(03-18-2018, 02:37 PM)CrashinAbox Wrote: Is there any progress? I'm sorry if I sound like an impatient asshole, but it'd be cool to see some progress on these. Thumbs Up
I still need to fix the problem that a number of characters have with rigging. For example, certain models with the same vertex buffer lengths aren't consistently working (e.g. Crash's default model and his "retro" one from the intro, the former works and the latter is broken). Once that and a few other things are fixed, then I can release the script.

I'll probably post a few on The Models Resource before I do, as well.
Thanks for the update. Is the script compatible with the level models as well? I assume so since most levels besides the characters in them won't have skeletons.
Not just yet, but it's something I'll be looking into as well since it currently errors with those, after I've gotten the characters fully working.
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RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - by Random Talking Bush - 03-18-2018, 07:20 PM

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